RnD
Vellum Bag
Vellum test inspired on a Goodbye Kansas Breakdown.
H17 Waterfall
So Houdini 17 came out a few months ago, but I haven’t had the time to play with it, so lets start with something simple, a simple terrain, flip fluid and the new whitewater solver.
In the next few days I’ll add vegetation, rocks and giving a more natural look to this shot.
This will be rendered with Redshift.
Head Motion Tracking
A few years ago, using PFTrack and this home made tracking hat I was able to create this motion tracking of my head. This was film with my old Sony Alpha digital camera back in the 2013 when I was starting to develop my graduation project for my Bachelor’s Degree.
Bending control
I have been watching "Avatar the Last Airbender" again and my inner child asked me for create some bending control.
Starting with Waterbend.
Keeping up with the good stuff, here's a small render of the previews water ball, rendered with Mantra, will switch to RS in a few.
Render took 3min approx.
Water Fall
Currently I'm working in a simple water fall setup, I'll be adding more updates on the next few days.
All Houdini.
First WIP preview.
Render WIP
Smoke in Glass
Fun little personal project, smoke inside a crystal infinite shape.
Houdini + Redshift
Ice Spikes
This is a growing system that I'm working on. Soon or someday will be rendered and uploaded.
Cloud FX
My goal for this project is to create a custom cloud set up, so i can add any kind of source geometry.
As input and create a nice looking cloud.
Still work in progress, this is just the footage that I took a few years ago.
Galaxy
This were my First steps in houdini.
I did this Galaxy in Houdini when I start learning it.
This past wednesday when i was getting back from the beach, i saw this beauty full sky, so i'm going to add different 3d assets to this video, am looking for the most realistic results i can get.
Beach
Second work I did with Houdini.
Old Stuff
This was done in RealFlow for a TV add in 2014.